

However, that's a two-edged sword that has its pros and cons. So it can do a lot more than you wish other programs could. The thing about Houdini is it's more technical than most artist, animator and motion graphics programs (dare I say Maya and C4D). Rigid Body Dynamics (RBD) is also very powerful for objects collisions.

Find pricing in this story.Houdini is an industry standard software for fracturing, destruction effects, and dynamics.

Houdini 19.0 is available for Windows 8+, macOS 10.15+, and Linux distros. It will now receive daily builds alongside other supported hardware platforms. Houdini for Apple Silicon is available as part of the latest production build of Houdini, Houdini 19.5.534. However, while Foundry has recently begun to introduce native support in its software, Nuke does not yet have native Apple Silicon support, and nor do Autodesk’s media and entertainment products like Maya. Maxon was quick to supports Apple Silicon natively in its Redshift renderer, and has since introduced native support in ZBrush 2023, the latest version of the digital sculpting software. The release makes SideFX one of the first key VFX developers to support Apple Silicon processors natively. One of the first key VFX tools to support M1 processors natively See Houdini running on a new MacBook Pro with an Apple Silicon M2 Max processor in this recent Apple promo video, which features Naughty Dog TD Matt Puchala, developer of the Axiom solver for Houdini. In addition, of SideFX’s Houdini Engine plugins for DCC applications and game engines, only the Unity plugin is supported, since neither Maya or Unreal Engine yet have native Apple Silicon support. However, there are still a few known limitations, including lack of GPU acceleration in Karma XPU, the CPU/GPU version of Houdini’s new renderer – still officially in beta, and only supported on Nvidia GPUs. While the original tech preview had a number of restrictions compared to builds of Houdini for other operating systems and older Intel Macs, subsequent updates have steadily whittled down the list. Native Apple Silicon support should improve the way that Houdini – which previously ran on Apple Silicon Macs under Rosetta, Apple’s translation environment – performs on current Macs. Now ready for use in production, despite a couple of known limitationsįirst released as a tech preview just under a year ago, Houdini for Apple Silicon brings native support for Apple’s M1 and M2 Series processors to SideFX’s 3D software. The Apple Silicon build is now considered ready for use in production, and will receive regular daily builds and production builds, alongside the builds of Houdini for Windows, Linux and Intel Macs.

SideFX has officially released Houdini for Apple Silicon, the new build of the procedural 3D software with native support for the Apple Silicon processors in current Macs.
